![]() Will the infection eventually either heal or kill it, or will I have to heal it and send it up to the floor again for a new (higher) drop attempt? Oh, and the bugger has obviously managed to get voted mayor (and imposed mandates while unconcious at the hospital). The hand has gotten infected, but nothing seems to be happening beyond that (half a year after the attempt to off it). The bugger survived with only a broken hand and broken floating rib, but I managed to build doors to the hospital rooms before it could be treated beyond diagnosis, so I have it quarantined (very nasty disease, vampirism!). I've been able to stop it from killing anyone yet, and tried to execute it by building a floor some 10 levels up a mountain, lock off the floor with some walls and a door, and then get it to remove the floor tile inside of it (I had VERY big problems with getting it to care about burrows, though however, the dwarven sense of self preservation reminds me of the game Lemmings). The meeting area information should be enough to keep your dwarves inside most of the time, but still allow them to go outside when something comes up.I'm also having problems with a vampire. Civilian alerts will provide more restriction of dwarven activities, but I have still had very young dwarves wander out of my burrows during an alert. Wandering dwarves and animals, specifically baby and child dwarves, will still leave them on occasion. Note that burrows only stop tasks from occurring outside the designated area or using resources from outside the area. You can add dwarves to a burrow and that will restrict them to that burrow. You do not need an alert to restrict a dwarf to a burrow. For it to work properly the burrow must include every square that the dwarves might have a task in, including un-mined tiles that you want to dig out. Your dwarves only stand around in those few spaces because that is the entire area of the burrow. You need a much larger burrow if you want to accomplish anything. However burrows are not points but volumes. ![]() Also note that any animal with the grazer property will starve to death indoors unless you have cave fungus.Īs for burrows, it sounds like you have the alert portion figured out quite well. If you use meeting areas you should be sure to avoid generating jobs that need to be done outside, such as fetch water (if you have no interior water source), hunt, fish, or gather items among others. The most common such room is the Dining hall. Your dwarves will then congregate there when they have nothing better to do.Ĭertain rooms defined from furniture also function as meeting halls. You create a zone somewhere inside your fortress and enable it as a meeting area. There are several ways to make a meeting area. ![]() If you deconstruct the wagon then they will wander all over the map unless there is another active meeting area. They will still split themselves among the available meeting areas other than the wagon. If you make any other meeting areas then they will congregate at those instead of the wagon. The dwarves gravitate to the wagon because it is a fall back meeting area. ![]() How can I have my dwarves remain inside without walling off the outside? Then once the alert is off, a bunch of them will rush outside and stand by the wagon or to collect some random thing on the ground. They just rush to the burrow point (a 2x1 block) and stand there until I turn off the alert. I just dont' want my dwarves to go outside if they can help it since Terrifying biome causes my dwarves to frequently fall unconscious outside.Īnd also, when on alert, the dwarves wont' do any tasks. But all this in the context of being under attack. Now, besides that, the main problem is how do I tell the dwarves to NOT go outside at all? All the threads I've read about this said to create a burrow, and then put the dwarves on alert, and then they'll run to the burrow. Exiled to the land he now rules, Drazhoath’s mastery of magic and engineering has only grown stronger. I have assigned most of the dwarves to haul stone, but half just ignores it and would stand outside until they fall unconscious. Drazhoath the Ashen, Sorcerer Prophet of Hashut, is the Lord of the Black Fortress and commander of the fell Legion of Azgorh. I have food, water, and tasks that need to be completed in my mountain fortress. I'm playing on Terrifying biome, and I have a problem where all my dwarves like to rush outside and stand by the wagon.
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